quote
active
quote:cybernetic-diagrams-promote-a-horizon-in-which-open-architectural-games-could-subvert-the-prevalence-of-the-lone-game-of-the-expert-formalized-in-generative-algorithmsCybernetic diagrams promote a horizon in which open architectural games could subvert the prevalence of the lone game of the expert, formalized in generative algorithms
Concluding statement of the paper projecting cybernetic open games as a counter to authorial parametric design.
Source paper
extracted_from(2014) · Veloso, Pedro L.A.
Neighborhood — ranked by edge-count
Claims (1)
claim
- Critique that parametricism leaves players little agency, reducing them to parameters in an automated system.
Questions (1)
question
- Explicit question posed by Veloso to frame the investigation of cybernetic diagrams as strategies for engaging with black-box devices.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- The paper’s opening assertion that cybernetic and semiotic diagrams shared an anti-subjective formal ambition, despite ideological divergences.
- Following Flusser’s challenge, the paper claims that cybernetic diagrams are meta-tools for designing new rule systems.
- Veloso’s interpretation of the Fun Palace diagram as an open-game infrastructure that encourages emergent play.
- Intersection Steenson researched in master's thesis on Cedric Price's Generator project; precursor to her work on AI and architecture.
- Neural plausibility argument for softmax policy selection.
- Graphical notation representing information flows and systemic interactions, derived from cybernetics and information theory, distinct from semiotic diagrams.