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concept:cybernetic-diagrams-promote-a-horizon-in-which-open-architectural-games-could-subvert-the-prevalence-of-the-lone-game-of-the-expertCybernetic diagrams promote a horizon in which open architectural games could subvert the prevalence of the lone game of the expert
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cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Concluding statement of the paper projecting cybernetic open games as a counter to authorial parametric design.
- The paper’s opening assertion that cybernetic and semiotic diagrams shared an anti-subjective formal ambition, despite ideological divergences.
- Following Flusser’s challenge, the paper claims that cybernetic diagrams are meta-tools for designing new rule systems.
- Veloso’s interpretation of the Fun Palace diagram as an open-game infrastructure that encourages emergent play.
- Intersection Steenson researched in master's thesis on Cedric Price's Generator project; precursor to her work on AI and architecture.
- Graphical notation representing information flows and systemic interactions, derived from cybernetics and information theory, distinct from semiotic diagrams.
- Critique of current design practice: hundreds of variables frozen at once.