quote
active
quote:the-diagram-suggests-a-game-strategy-in-which-the-rules-of-the-device-stimulate-the-modification-of-the-game-as-it-unfolds-in-favor-of-improvisation-and-noveltythe diagram suggests a game strategy in which the rules of the device stimulate the modification of the game as it unfolds in favor of improvisation and novelty
Veloso’s interpretation of the Fun Palace diagram as an open-game infrastructure that encourages emergent play.
Source paper
extracted_from(2014) · Veloso, Pedro L.A.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Following Flusser’s challenge, the paper claims that cybernetic diagrams are meta-tools for designing new rule systems.
- Explicit question posed by Veloso to frame the investigation of cybernetic diagrams as strategies for engaging with black-box devices.
- Definitive statement of diagrammatic reasoning as a meaning-producing system based on spatial organization.
- Concluding statement of the paper projecting cybernetic open games as a counter to authorial parametric design.
- Are the present rules of the game likely to help people generate a living structure in the larger whole?question0.760Central evaluative question that challenges contemporary architectural and planning practices.