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question:what-distinguishes-open-games-from-closed-algorithmic-play-in-contemporary-computational-designWhat distinguishes open games from closed algorithmic play in contemporary computational design?
Source paper
extracted_from(2014) · Veloso, Pedro L.A.
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cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Final normative claim: computation’s nature as a game demands architectural openness, a challenge yet to be met.
- Concluding statement of the paper projecting cybernetic open games as a counter to authorial parametric design.
- Veloso's critique of contemporary architecture via Schumacher: loss of open-game potential from cybernetic era.
- Load-bearing quote from SICP framing computation as spirit-like; grounds the cyberanimism framework
- Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.