concept
active
concept:game-flussergame (Flusser)
Vilém Flusser’s lens for computation: a formal game of rules and plays, ranging from closed deterministic systems to open, creative dialogues.
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Papers (1)
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Claims (1)
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- Flusser's critical diagnosis of technological domination; frames cybernetic diagrams as potential strategy for subversion and freedom.
Concepts (5)
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- Vilém FlusserintroducesPhilosopher whose concept of 'game' and critique of apparatus/computation frames the entire analysis of cybernetic diagrams.
- open gameextendsFlusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.
- Flusser's exemplar of open game: functional complexity enables creative subversion through dialogical play.
- apparatus (Flusser)associated_withFlusser’s term for computational black-box devices that acquire autonomy and manipulate human behavior.
- conversation (Pask)associated_withPask’s mode of interaction where two entities induce each other to act according to their protocols, enabling a continuous control loop and novelty.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.
- Framework for analyzing interactions between autonomous evolutionary units showing fitness effect sign reversals.
- Iconic cellular automaton used as first benchmark to validate DiffLogic CA learning capability
- The color representing private gardens and positive outdoor space in the four-fold pattern.
- The author sees potential to ask quantitative questions about rate of information flow through strategies, robustness, and minimal information disclosure.
- Evaluation of Friedman’s system: participatory but still deterministic, lacking true improvisation.