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framework:evolutionary-game-theory

Evolutionary Game Theory

Framework for analyzing interactions between autonomous evolutionary units showing fitness effect sign reversals.

Neighborhood — ranked by edge-count

Concepts (1)

concept
  • Role specialization where fitness effects of particle characters reverse depending on context (e.g., germ/soma); formal game-theoretic equivalent to non-linearly separable functions.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • The change in genotype/phenotype frequencies over generations under selection, mutation, and development.
  • Discipline providing evidence for pre-neural origins of cognitive mechanisms; supports rethinking consciousness substrates.
  • Machine learning approach using evolutionary processes to generate and select designs, used to blur the designed vs. evolved distinction
  • The standard evolutionary framework based on selective advantage of step-wise mutations, which Alexander argues is insufficient alone to explain global geometric order in organisms
  • The theory that new levels of biological organization arise when independent replicators cooperate to form higher-level entities (Szathmáry, Maynard Smith).
  • Proposed framework translating connectionist learning principles into natural selection domain to explain ETIs.