concept
active
concept:conversation-paskconversation (Pask)
Pask’s mode of interaction where two entities induce each other to act according to their protocols, enabling a continuous control loop and novelty.
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Concepts (1)
concept
- game (Flusser)associated_withVilém Flusser’s lens for computation: a formal game of rules and plays, ranging from closed deterministic systems to open, creative dialogues.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Pask's theoretical framework characterizing cybernetic control as interactive conversation enabling distributed cognition and subversion of routine behaviors.
- Communication where sender does not block; dominant in Linda.
- Canonical example throughout paper of dynamic dispatch and late-binding mechanisms that rely centrally on associative lookup; primary motivating language.
- An LLM embedded in a turn-taking system with a dialogue prompt; the key object of analysis in the paper
- The invisibly prepended text that sets the scene for a dialogue and defines the character the agent will role-play
- The system that interleaves model-generated text with user-supplied text to create a dialogue agent from an LLM
- The ability of a model to observe its own past internal states or computations; claimed to be architecturally permitted by transformers.