concept
active
concept:games

Games

Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.

Neighborhood — ranked by edge-count

Communities (1)

community

Concepts (1)

concept
  • Artifacts designed to bring about process-aesthetic experiences; primary aesthetic properties emerge in the enactor's activity.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • Games as Artconcept0.833
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  • open gameconcept0.812
    Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.
  • Gaming Problemconcept0.801
    The risk that any indicator merely correlated with consciousness can be artificially implemented without the system actually being conscious
  • Schoolsconcept0.786
    One of the key institutional environments Nicholson cited as failing the loose parts requirement.
  • Playgroundconcept0.785
    Proposed unified system combining word processor (PlayWrite), graphics (PlayDraw), and spreadsheet (PlayCalc) as integrated, nestable tools.
  • game (Flusser)concept0.780
    Vilém Flusser’s lens for computation: a formal game of rules and plays, ranging from closed deterministic systems to open, creative dialogues.
  • Desktopframework0.779
    GUI window management construct supporting MDI-style display of applications, used as a top-level backplane facility.