concept
active
concept:gamesGames
Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.
Neighborhood — ranked by edge-count
Communities (1)
community
- Process Artabout
Concepts (1)
concept
- Process ArtaboutArtifacts designed to bring about process-aesthetic experiences; primary aesthetic properties emerge in the enactor's activity.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.
- The risk that any indicator merely correlated with consciousness can be artificially implemented without the system actually being conscious
- One of the key institutional environments Nicholson cited as failing the loose parts requirement.
- Proposed unified system combining word processor (PlayWrite), graphics (PlayDraw), and spreadsheet (PlayCalc) as integrated, nestable tools.
- Vilém Flusser’s lens for computation: a formal game of rules and plays, ranging from closed deterministic systems to open, creative dialogues.
- GUI window management construct supporting MDI-style display of applications, used as a top-level backplane facility.