concept
active
concept:games-as-artGames as Art
Neighborhood — ranked by edge-count
Communities (1)
community
- Games and Aestheticsmembers_of
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.
- Art based on ideas and concepts, which Alexander argues cannot attain life because it contradicts unfolding from the whole.
- Process art demonstrating aesthetics of food preparation, consumption, and ritual interaction conditioned by artifact design.
- Artifacts designed to bring about process-aesthetic experiences; primary aesthetic properties emerge in the enactor's activity.
- Alexander's characterization of architecture as the fundamental art form that must embody person-stuff
- Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.