method
active
method:abstract-rule-learning-paradigmAbstract Rule Learning Paradigm
Experimental simulation paradigm where agents learn a rule mapping central cue color to correct response location
Neighborhood — ranked by edge-count
Frameworks (1)
framework
- Active InferenceimplementsFoundational framework by Karl Friston; the paper extends it to three hierarchical levels for modeling meta-awareness.
Concepts (1)
concept
- The primary source paper being extracted
Methods (1)
method
- Computational simulation method using spm_MDP_VB_X to demonstrate curiosity and insight
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Sentience criterion; capacity occurs even in gene regulatory networks and non-neural morphogenetic agents.
- Learning model parameters through curious, uncertainty-reducing behavior; reducing ignorance about contingencies
- Classical and operant conditioning seen as introducing statistical regularities.
- Learning rule where change in a parameter at point x,t depends only on system state at same or nearby spacetime points, without requiring global cost function computation
- Process of inferring causes of sensory information; unified with value learning as integral aspects of free energy minimization.
- The ability of active inference agents to learn their own prior preferences over outcomes by accumulating Dirichlet parameters from experience.
- Acquisition of new concepts by Bayesian model expansion and reduction.
- The capability of GPT-3 to learn tasks from few-shot prompts during runtime.