method
active
method:active-inference-rule-learning-simulation-32-trials-64-agentsActive Inference Rule-Learning Simulation (32 trials, 64 agents)
Computational simulation method using spm_MDP_VB_X to demonstrate curiosity and insight
Neighborhood — ranked by edge-count
Methods (1)
method
- Abstract Rule Learning ParadigmimplementsExperimental simulation paradigm where agents learn a rule mapping central cue color to correct response location
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Prior active inference paper providing detailed neurophysiological implementation of belief updates
- Practical utility claimed in abstract and Section 1.
- Foundational framework by Karl Friston; the paper extends it to three hierarchical levels for modeling meta-awareness.
- Group-level simulation result showing generalizability of BMR benefit across agents
- Table 1, deterministic environment row.