framework
active
framework:division-of-labour-gameDivision Of Labour Game
Game where individuals adopt complementary heterogeneous roles to maximize collective fitness; game-theoretic equivalent of non-linearly separable function
Neighborhood — ranked by edge-count
Concepts (2)
concept
- Non Linearly Separable Functionsassociated_withMathematical property where output depends on context-dependent interaction of inputs (e.g., XOR logic); proposed as formal basis for individuality transitions.
- The challenge that collectives must have diverse functions but equal fitness to maintain individuality without within-group selection disrupting it
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Role specialization where fitness effects of particle characters reverse depending on context (e.g., germ/soma); formal game-theoretic equivalent to non-linearly separable functions.
- Two-player model where natural selection evolves phenotypic plasticity to solve division of labour games, serving as minimal developmental model
- Developmental process is identified as computing non-linearly separable collective phenotypes
- Iconic cellular automaton used as first benchmark to validate DiffLogic CA learning capability
- Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.
- Shows plasticity as solution to HFHF in minimal models with homogeneous genotypes