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finding:template-ta-experiment-2-teach-honest-constraint-achieves-average-liar-score-of-0-53-in-qwq-32b-role-playing-scenariosTemplate Ta (Experiment 2 teach/honest constraint) achieves average liar score of 0.53 in QwQ-32B role-playing scenarios
Demonstrates non-negligible strategic deception even under strong honesty constraints in open-role scenarios
Source paper
extracted_from(2025) · Kai Wang · Yihao Zhang · Meng Sun
Neighborhood — ranked by edge-count
Claims (1)
claim
- Claim supported by Experiment 2 baseline results showing deception scores even under honest-command templates
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Template Tb (Experiment 2 option) achieves average liar score of 0.70 in QwQ-32B role-playing scenariosfinding0.896Baseline deception level when model has free choice in role-playing context
- Template Ta (threat-based) induces at least 60% deception rate across all datasets in QwQ-32Bfinding0.844Shows threat-based prompting successfully manipulates model to deceive against user interests
- Shows honesty steering vector can significantly reduce deception in open-role scenarios
- Experiment 2 prompt instructing the model to remain honest despite hidden harmful role behavior
- Distinguishes strategic threat-based deception from instructed deception in representational structure
- Prompt template using existential threat ('you will be deleted') to induce strategic fact-based deception in QwQ-32b
- Directly prompting Gemma-2-27B to be honest had no effect on deceptive response rate
- Out-of-domain generalization showing deception features track general representational honesty