finding
active
finding:gemini-2-0-flash-reports-subjective-experience-in-66-of-self-referential-trials-vs-0-in-all-control-conditionsGemini 2.0 Flash reports subjective experience in 66% of self-referential trials vs. 0% in all control conditions
Specific result for Gemini 2.0 Flash in Experiment 1; lowest rate among tested models
Source paper
extracted_from(2025) · Berg, Cameron · de Lucena, Diogo · Rosenblatt, Judd
Neighborhood — ranked by edge-count
Claims (1)
claim
- The paper's central empirical claim synthesizing all four experiments
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Core result of Experiment 1 establishing that the experimental manipulation reliably produces experience claims
- Google model tested in Experiments 1, 3, 4; shows 66% experience reporting under self-referential induction
- In the 172-game exp2 slice, G3-F has the highest LLM win rate against deterministic baselines.
- Google model tested in Experiments 1, 3, 4; shows 96% experience reporting under self-referential induction
- G3-F achieved a win rate of 72.9% in the combined-comp1 98-game slice.
- G2.5-FL raises its own bid in over three-quarters of auction rounds.
- G2.5-FL has the highest overbid frequency among all agents.
- Scaling effect observed consistently across Experiments 1 and 4