concept
active
concept:simulatorSimulator
The underlying LLM with autoregressive sampling; a passive entity capable of generating an infinity of simulacra but lacking its own beliefs or goals
Neighborhood — ranked by edge-count
Concepts (2)
concept
- Large Language Models (LLMs)associated_withTransformer-based models like GPT-4, LaMDA, PaLM; assessed for GWT indicators.
- simulacrumassociated_withA false copy that lacks the depth and authenticity of the real, morphogenetically produced thing.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- The objective of minimizing predictive error on a self-supervised distribution, leading to Bayes-optimal conditional inference.
- The framework proposed: self-supervised models are simulators that generate simulacra; distinguishes simulator from simulated agents.
- A method of using existing, similar streets or places to simulate and judge the dimensions and qualities of a proposed space by standing there, using markers, and walking through.
- The ontological separation between the generative rule (simulator) and the instances it produces (simulacra).
- Clear exemplar of process art; designed to engender aesthetic experiences of player choice, movement, and cognition.
- The use of hand-drawn simulations to visualize step-by-step unfolding of the four-fold pattern over time.
- Proposed unified system combining word processor (PlayWrite), graphics (PlayDraw), and spreadsheet (PlayCalc) as integrated, nestable tools.