concept
active
concept:revealed-preferences

Revealed Preferences

Behavioral and stated consistency that implies the model is pursuing some objective, without claiming genuine internal states

Neighborhood — ranked by edge-count

Frameworks (1)

framework

Methods (1)

method

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • The ability of active inference agents to learn their own prior preferences over outcomes by accumulating Dirichlet parameters from experience.
  • Designing digital minds to have preferences that are trivially easy to satisfy, yielding high welfare at minimal resource cost
  • The problematic possibility of digital minds with superhumanly strong preferences requiring interpersonal utility comparison frameworks
  • Prior Preferencesconcept0.766
    Target distribution over states or outcomes encoded in the generative model; goal states.
  • Selectivitymethod0.763
    Adapted control task metric measuring difference between odds-ratio on original task and arbitrary-label control task
  • Key element for alignment faking: model's pre-existing preferences contradict the new training objective
  • In active inference, the distribution over goal states; here replaced by the learned self-prior rather than a hand-specified prior
  • Preference Modelframework0.742
    A model trained on comparison data to assign scores to responses, used as reward signal in RLHF/RLAIF.