concept
active
concept:persuadability

Persuadability

The degree to which a system can be influenced by signals from brute force to rational argument; correlates with cognitive sophistication.

Neighborhood — ranked by edge-count

Concepts (1)

concept
  • A continuum of agency from brute force micromanagement to persuasion by rational argument, used to determine the optimal intervention strategy for any system.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • Practical engineering framework for determining optimal level of control for a given system, from brute force to rational argument.
  • A spectrum from systems controllable only by physical intervention to systems controllable by rational argument; proposed as a continuous measure replacing binary life/machine distinction
  • A continuous scale from brute-force control to rational persuasion that defines the degree of agency of a system.
  • Object Permanenceconcept0.781
    Required by the deductive theory of mirror self-recognition; not yet implemented in the current model
  • A system's agency is determined by the most efficient intervention strategy (reward, punishment, argument).
  • biddingconcept0.751
    The act of placing monetary bids in the auction phase.
  • Speech acts whose success depends on effects in the world external to program; harder to verify than illocutionary acts.
  • Pleasing Yourselfconcept0.747
    The core prescription of the chapter: making what truly pleases you at the deepest level, which Alexander argues is the key to creating all living structure and the path to the I.