concept
active
concept:open-endednessOpen-Endedness
Continual generation of novelty via evolution, metamorphosis and other mechanisms; central goal for modelling tools.
Neighborhood — ranked by edge-count
Papers (1)
paper
Frameworks (1)
framework
- Generate and Testassociated_withAbstract iterative scheme underlying Darwinian evolution, GP, and Dennett's tower of learning.
Artifacts (1)
artifact
- MODES Toolboxabout'Measurements of Open-ended Dynamics in Evolving Systems' toolbox applied to ecologies and evolutionary transitions.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- The possibility that intelligence has no a priori limits, given the dynamical, non-essential nature of agents.
- Dynamic condition: ending a branch or closing a frame.
- The principle that a truly adaptive process cannot have a predetermined end-state; adaptation means changes cannot be foreseen.
- Meditative state of feeling the undoctored hum of SOHMs without grasping or pushing away.
- Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.
- Anthropic's own description of desired character traits, cited to motivate the paper's approach
- Dynamic condition: the move of making space, starting a new branch or frame.