concept
active
concept:open-endedness

Open-Endedness

Continual generation of novelty via evolution, metamorphosis and other mechanisms; central goal for modelling tools.

Neighborhood — ranked by edge-count

Frameworks (1)

framework
  • Generate and Test
    associated_with
    Abstract iterative scheme underlying Darwinian evolution, GP, and Dennett's tower of learning.

Artifacts (1)

artifact
  • 'Measurements of Open-ended Dynamics in Evolving Systems' toolbox applied to ecologies and evolutionary transitions.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • The possibility that intelligence has no a priori limits, given the dynamical, non-essential nature of agents.
  • Closingmethod0.785
    Dynamic condition: ending a branch or closing a frame.
  • The principle that a truly adaptive process cannot have a predetermined end-state; adaptation means changes cannot be foreseen.
  • Open awarenessconcept0.761
    Meditative state of feeling the undoctored hum of SOHMs without grasping or pushing away.
  • open gameconcept0.757
    Flusserian game where players subvert rules to produce novel information, in contrast to zero-sum or predetermined systems; the critical aim for cybernetic diagrams.
  • Anthropic's own description of desired character traits, cited to motivate the paper's approach
  • Openingmethod0.752
    Dynamic condition: the move of making space, starting a new branch or frame.