concept
active
concept:early-learningEarly learning
The primary domain in which Nicholson's Theory of Loose Parts became influential and known.
Neighborhood — ranked by edge-count
Concepts (2)
concept
- Learningrelated_toInference of parameters encoding contingencies of the world (e.g., likelihood matrix A) at slower timescale than perception.
- Theory of Loose Partsassociated_withNicholson's conceptual framework positing that environments enable creativity and learning when they contain movable, modifiable elements ('loose parts') rather than static, fixed structures.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Organization that created the Theory of Loose Parts V2.0 compilation for Playvolution HQ.
- Model-free RL algorithm used in experimental comparison; employs ε-greedy exploration.
- Framework for solving inverse problems in which physical systems autonomously adapt their parameters in response to stimuli through local learning rules, without requiring computational design or explicit cost functions
- Process of inferring causes of sensory information; unified with value learning as integral aspects of free energy minimization.
- Acquisition of new concepts by Bayesian model expansion and reduction.
- Learning model parameters through curious, uncertainty-reducing behavior; reducing ignorance about contingencies
- Learning that builds a low-dimensional model of input data without error signals or rewards; Hebbian learning is an example.
- Sentience criterion; capacity occurs even in gene regulatory networks and non-neural morphogenetic agents.