claim
active
claim:what-makes-design-so-very-difficult-for-most-people-is-that-they-do-not-use-a-generative-sequence-instead-they-try-to-design-all-at-once-in-a-jumbleWhat makes design so very difficult for most people is that they do not use a generative sequence; instead they try to design all at once, in a jumble.
Diagnosis of why conventional design methods produce struggle and chaos, contrasted with the ease of proper sequence.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- The commonality underlying all the examples of living process.
- Refutes the charge that generative sequences produce uniform results; the Pasadena examples show organic variety without modular repetition.
- Sweeping indictment of current production systems.
- Aesthetic judgment on modern buildings.
- Contrast between living process and current architectural practice.
- Alexander's solution to the 'elephant designed by a committee' problem.
- A combinatorial argument that good sequences are astronomically rare, emphasizing the difficulty of discovery.
- Quantitative intuition to justify radical skepticism toward early ideas.