claim
active
claim:there-are-more-bad-next-steps-than-good-ones-in-a-design-process-typically-perhaps-90-95-out-of-100-possible-next-steps-make-the-thing-worse

There are more bad next steps than good ones in a design process; typically perhaps 90-95 out of 100 possible next steps make the thing worse.

Quantitative intuition to justify radical skepticism toward early ideas.

Neighborhood — ranked by edge-count

Chapters (1)

chapter
  • This chapter argues that every step in a living process must enhance the whole, using examples from drawing, zoning, St. Mark's Square, canyon design, and painting.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.