claim
active
claim:there-are-more-bad-next-steps-than-good-ones-in-a-design-process-typically-perhaps-90-95-out-of-100-possible-next-steps-make-the-thing-worseThere are more bad next steps than good ones in a design process; typically perhaps 90-95 out of 100 possible next steps make the thing worse.
Quantitative intuition to justify radical skepticism toward early ideas.
Neighborhood — ranked by edge-count
Chapters (1)
chapter
- Chapter 9: **The WholeintroducesThis chapter argues that every step in a living process must enhance the whole, using examples from drawing, zoning, St. Mark's Square, canyon design, and painting.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- The commonality underlying all the examples of living process.
- Contrast between living process and current architectural practice.
- Sweeping indictment of current production systems.
- Restatement of the central principle in the context of the Claremont Canyon example.
- Description of the ongoing practical application of the gift-to-God question in making.
- Transition to the problem of design process.
- Characteristic of a structure-preserving process.
- Highlights the crucial role of early, broad decisions.