method
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method:probabilistic-bisection-algorithmProbabilistic Bisection Algorithm
Algorithm used to calibrate per-latent threshold boost values for consistent first-attempt difficulty
Neighborhood — ranked by edge-count
Methods (1)
method
- Three-step protocol: (1) object-level prompting, (2) SAE-latent steering, (3) judge model scoring of attempts
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cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
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