method
active
method:mouse-input-device

Mouse Input Device

Three-button pointing device central to Oberon interaction; left=caret, middle=commands, right=object selection.

Neighborhood — ranked by edge-count

Concepts (1)

concept
  • Core abstraction in Oberon: rectangular areas of display partitioned into interactive viewing units with title bar and content area.

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • sensory inputconcept0.753
    Input from environment that the agent models and predicts.
  • Input Injectionframework0.733
    Architectural choice where the original input is projected and re-injected at each recurrence, studied for its effect on fixed-point convergence
  • Specification relating a program's inputs and outputs, analogous to illocutionary correctness.
  • Input-truthconcept0.717
    Correctness of input statements to an LLM, as opposed to output-truth (correctness of model-generated outputs).
  • Practical restriction of interventions to those producible by actual inputs; standard in DAS practice
  • Desktopframework0.710
    GUI window management construct supporting MDI-style display of applications, used as a top-level backplane facility.
  • Feedbackconcept0.701
    The mechanism by which each step's effect is evaluated against the life of the whole, guiding the unfolding.