method
active
method:mouse-input-deviceMouse Input Device
Three-button pointing device central to Oberon interaction; left=caret, middle=commands, right=object selection.
Neighborhood — ranked by edge-count
Concepts (1)
concept
- Viewers (Windows/Frames)associated_withCore abstraction in Oberon: rectangular areas of display partitioned into interactive viewing units with title bar and content area.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Input from environment that the agent models and predicts.
- Architectural choice where the original input is projected and re-injected at each recurrence, studied for its effect on fixed-point convergence
- Specification relating a program's inputs and outputs, analogous to illocutionary correctness.
- Correctness of input statements to an LLM, as opposed to output-truth (correctness of model-generated outputs).
- Practical restriction of interventions to those producible by actual inputs; standard in DAS practice
- GUI window management construct supporting MDI-style display of applications, used as a top-level backplane facility.
- The mechanism by which each step's effect is evaluated against the life of the whole, guiding the unfolding.