method
active
method:experience-sampling-method-esmExperience Sampling Method (ESM)
Human psychology method for repeated in-situ self-report; methodological inspiration for the paper's approach
Neighborhood — ranked by edge-count
Methods (1)
method
- Primary tool in human psychometrics for tracking latent internal states; adapted as the core measure in this paper for LLMs
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- RL technique using episodic memory to improve sample efficiency; used in some game-playing agents.
- The core interpretive question the paper narrows but cannot definitively answer
- Three-step protocol: (1) object-level prompting, (2) SAE-latent steering, (3) judge model scoring of attempts
- Central unresolved question about the mechanism behind ESR's apparent size-dependence
- Empirical performance comparison showing TEM-t is a more efficient learner than the original TEM.
- Tests whether experience reports show systematic cross-model semantic structure via embedding analysis of five-adjective self-descriptions
- A technique to filter model outputs; Redwood Research's project mentioned.
- Gradual, incremental introduction of morphogenetic sequences into the existing system, as opposed to revolutionary replacement.