method
active
method:copycat-systemCopycat system
Hofstadter & Mitchell's analogy-making model illustrating intelligence as abstract mapping.
Neighborhood — ranked by edge-count
Concepts (1)
concept
- memory as inductive inferenceimplementsVon Foerster's view that memory is fundamentally generalization, not inherently temporal.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Game-theoretic strategy reflecting pure interaction; basis for understanding universal computation through interaction in Geometry of Interaction.
- Verbatim: 'the copy-cat strategy can be seen as a dynamic version of the tautology A ∨¬A.'
- An OV circuit matrix that maps tokens to increasing the logit of those same tokens; detectable via positive eigenvalues
- Mere copying of tokens between paired positions suffices to simulate all partial recursive functions and model higher-order logics.
- By playing both sides against an opponent and copying moves, one guarantees a win, mirroring the disjunction's logical structure in an interactive process.
- Defined as an integrated and complete set of tools sufficient for creating, modifying, and executing programs, including notations, facilities, and interfaces—broader than programming languages alone.
- What is the correct formal definition of a 'copying matrix' that captures all and only the cases we care about?question0.701Open methodological question about summarizing OV matrix behavior; eigenvalues are used as a working but imperfect proxy