concept
active
concept:policy

Policy

Sequence of actions considered by the agent; basis for planning.

Neighborhood — ranked by edge-count

Concepts (1)

concept
  • Choosing sequences of actions based on expected free energy; prior probability of policy is softmax of expected free energy

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • In active inference, a policy is a sequence of actions through time, as opposed to state-action mappings in RL.
  • Regulationconcept0.753
    The overarching problem domain: maintaining desired behavior or stability in dynamic systems through feedback or adaptive intervention.
  • Agencyconcept0.751
    Capacity for autonomous action; requires formal definition linking to selfhood, control, and sense of agency.
  • processesconcept0.744
    Represented by boxes in process theory; transformations that take systems as inputs/outputs
  • In reinforcement learning, a policy maps states to actions, specifying behavior at each state.
  • Feedbackconcept0.739
    The mechanism by which each step's effect is evaluated against the life of the whole, guiding the unfolding.
  • Agentconcept0.738
    Any autonomous system including living and non-living forms that embodies a perception-action cycle and tries to navigate and persist in an environment
  • actionconcept0.737
    Changing configuration to sample environment differently; minimizes free energy.