concept
active
concept:memento-patternMemento Pattern
GoF design pattern used for passing application-specific arguments during view creation, akin to snapshot state.
Neighborhood — ranked by edge-count
Thinkers (1)
thinker
- Nicholas JacobscitesAuthor of this pattern language paper on system architecture and piecemeal growth in Java applications.
Communities (1)
community
- Game Semanticsmembers_of
Artifacts (1)
artifact
- Design Patterns (Gamma et al.)associated_withBook by the Gang of Four introducing software design patterns; the Memento pattern is directly cited.
Concepts (1)
concept
- Authors of the book 'Design Patterns'; the Memento pattern is directly referenced for view creation.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Stored representation of correct anatomical goal, stable yet rewritable by physiological experience; basis for morphospace navigation.
- Statistical regularities stored in pretrained models.
- Designs containing a repeating motif
- Gang of Four patterns book referenced for the Memento pattern used in view creation.
- Stable voltage distributions that encode target morphologies and can be re-written, functioning as memory in cellular collectives.
- Multiple zero-energy configurations of a system, e.g., different morphogenetic targets or memories
- Two-dimensional infinitely repeating pattern, classified into 17 groups
- Memories stored bioelectrically that encode anatomical layouts, e.g., organ shapes in the face; can be reprogrammed.