concept
active
concept:hedonic-engineering

Hedonic Engineering

The prospect of designing minds to run on sustained positive hedonic states rather than evolved pain-pleasure balance

Neighborhood — ranked by edge-count

Thinkers (1)

thinker
  • David Pearce
    introduces
    Argued that biological minds could be engineered to run on gradients of bliss rather than current pain-pleasure span

Concepts (1)

concept
  • The possibility of engineering digital minds to have sustainably intense pleasures without the evolved limitations constraining human hedonic experience

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • Hedonic Rangeconcept0.818
    The speculative possibility of designing digital minds capable of bliss states entirely beyond the range of human brains
  • Hedonismframework0.807
    The theory of welfare that pleasure is the sole welfare good and pain the sole welfare bad.
  • The view that well-being consists in pleasure and absence of pain, under which digital hedonic skew and range matter greatly
  • Nielsen and Molich's method for finding UI flaws by applying usability heuristics.
  • The ethical question of whether precision-engineering digital mind preferences to support human incumbents is procedurally permissible
  • Relational Heuristicsframework0.720
  • Domain Engineeringframework0.712
    Approach to building reusable domain models.
  • Hebbian Plasticityconcept0.685
    Associative learning rule; learning of likelihood matrix A is formally identical to Hebbian plasticity.