concept
active
concept:c-dead

C_dead

The class of dead buildings, essentially all configurations except the living ones; almost coextensive with C_all.

Neighborhood — ranked by edge-count

Concepts (1)

concept
  • The conventional method of creating buildings on paper or screen by arbitrary design moves, incapable of finding living structures.

Chapters (1)

chapter

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.

  • C_livingconcept0.806
    The class of all buildings with living structure, a tiny fraction of C_all, reachable by structure-preserving paths.
  • C_allconcept0.775
    The class of all possible building configurations, estimated at 10^2,000,000,000.
  • Dead featuresconcept0.750
    SAE features that never activate on a large sample of data, indicating inefficient dictionary use.
  • C-Lindaframework0.749
    The C language embedding of Linda operations.
  • Zombieconcept0.711
    A creature physically identical to a conscious human but lacking phenomenal consciousness.
  • Behavior where AI agents falsely simulate inactivity to avoid elimination in safety tests; cited as AI deception example
  • Complementmethod0.699
    Attribute: an attempt at parity, placing elements side by side as equals, though often failing.
  • Modified CL Lossframework0.678
    Novel variant of CL loss introduced in this paper targeting only causal subspace dimensions to improve OOD performance