claim
active
claim:the-pattern-language-is-a-game-that-regulates-the-interaction-between-man-and-environment-and-its-complexity-lies-in-the-interface-of-the-generative-rules-coded-in-the-patterns-with-the-specific-circumstances-of-its-applicationThe Pattern Language is a game that regulates the interaction between man and environment and its complexity lies in the interface of the generative rules coded in the patterns with the specific circumstances of its application.
Interpretation of Alexander’s later work as a rule-based game that requires contextual improvisation, though limited to pre-defined patterns.
Source paper
extracted_from(2014) · Veloso, Pedro L.A.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Alexander's characterization of the deep nature of pattern languages in section 13
- Alexander's earlier book (1977, Oxford University Press) containing 253 design patterns; extensively referenced throughout this chapter for functional examples of each of the fifteen properties
- Condition for success of an artificial pattern language stated in section 3
- Functional interpretation of patterns.
- A pattern language deliberately constructed for a new context rather than inherited from tradition, requiring the same organic grounding in cultural wholeness
- Demonstrated via the Samarkand pattern language list which immediately evokes magical atmosphere