claim
active
claim:structural-complexity-versus-functional-complexity-in-gamesStructural complexity versus functional complexity in games
Source paper
extracted_from(2014) · Veloso, Pedro L.A.
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Communities (1)
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- Cross-scale frameworks linking spatial patterns, diagrams, and simplicity as expressions of care in design.
Related by similarity (8)
cosine ≥ 0.65 · no typed edgeEntities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.
- Flusser’s category of complexity where the system elements have very complex internal relationships (like apparatus).
- Flusser's exemplar of open game: functional complexity enables creative subversion through dialogical play.
- Flusser’s category of complexity where a system provides a complex use (like chess), enabling creative plays.
- Emphasizes the non-pictorial, process-dependent nature of living order.
- Concise statement that underscores the necessity of the generated process for real complexity.
- Following Flusser’s challenge, the paper claims that cybernetic diagrams are meta-tools for designing new rule systems.
- Inverts the causal arrow: relationships produce individuality, not vice versa.
- Author’s interpretive claim that the shared geometry is general and robust.