claim
active
claim:pask-s-control-system-of-fun-palace-assumes-a-capacity-for-learning-and-adaptation-that-in-such-exchanges-with-users-should-encourage-the-subversion-of-routine-behaviors-and-promote-unexpected-plays

Pask’s control system of Fun Palace assumes a capacity for learning and adaptation that, in such exchanges with users, should encourage the subversion of routine behaviors and promote unexpected plays.

Counter-argument to Mathews’ criticism; claims the diagram was theoretically a platform for distributed cognition.

Source paper

extracted_from
Cybernetic Diagrams: Design Strategies for an Open Game
(2014) · Veloso, Pedro L.A.

Neighborhood — ranked by edge-count

Related by similarity (8)

cosine ≥ 0.65 · no typed edge

Entities in the same semantic neighborhood but without a typed relation to this one — candidates for new edges or unrecognized duplicates.